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161. Drone Balancing Up Next? - in Ships and Modules [original thread]
/bump til ccp gives us this
- by Thor Darkwing - at 2005.08.02 10:10:00
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162. stuck on stations - in Issues, Workarounds & Localization [original thread]
minmatar stations have a bad habit of allways making you get stuck to them when undocking and warping to someting that's more then 180¦ away from the exit. please fix, getting pretty annoying
- by Thor Darkwing - at 2005.08.02 04:27:00
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163. Suprem drone parasits signatre radius? - in Missions & Complexes [original thread]
BS sized rat and my ishtar kills it 20 times faster then my battleship:p and without taking a singel hit
- by Thor Darkwing - at 2005.08.01 18:50:00
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164. Suprem drone parasits signatre radius? - in Missions & Complexes [original thread]
Is it like < 0? is it even possible to kill with a apoc? i'm atm sitting 28km away with microwave fitted mega pulse(30km optimal) and i get like miss, miss, miss, miss, miss, miss, miss, miss, small hit, miss, miss, miss and so on. and tryin...
- by Thor Darkwing - at 2005.08.01 18:34:00
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165. Market slow moving? - in Market Discussions [original thread]
Originally by: Galk Originally by: Ruffio Sepico Travel time is a isk sink too. Grats... Cold war is nothing but an sink,(everything about it) Progression now comes at a cost. witch is good, since there was TO much mone...
- by Thor Darkwing - at 2005.07.31 13:40:00
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166. 15k LP reward, lvl3 agent - Military connections - in Missions & Complexes [original thread]
Originally by: pshepherd i'd guess it'll still go for at least a couple of hundred million. from what i've seen my guess would be ~150m not to shabby, but not to much eather
- by Thor Darkwing - at 2005.07.31 11:18:00
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167. 15k LP reward, lvl3 agent - Military connections - in Missions & Complexes [original thread]
is it worth the lp cost? does it still go for alot of money? or should i wait for something better, in other words, are there anything that grants you more isk in a near future from lvl3 agents?
- by Thor Darkwing - at 2005.07.31 06:43:00
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168. Drones and pods.. - in Ships and Modules [original thread]
OMG! ofc they shouldn't pod! have any of you ever read the 3 basic laws of a robot?! 1. A robot may never hurt or kill a human beign, or indirect do something that leads to an injury to a human. 2. A robot must always obey its master except for ...
- by Thor Darkwing - at 2005.07.30 22:25:00
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169. Drones. - in Ships and Modules [original thread]
Originally by: Vmir Gallahasen Was testing out ishtar setups. Locked a drone, started to nos it, it popped. Thought it odd, so locked another drone, nossed it, and finally realized that the other 12 drones were gunning it down. Glad I'm no...
- by Thor Darkwing - at 2005.07.30 22:18:00
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170. Military connections - in Market Discussions [original thread]
Originally by: Derek I'll trade you a dark blood large emp smart bomb for it :) 7.5km range. so they're worht quite much then=) got a tip on ~150m
- by Thor Darkwing - at 2005.07.30 22:10:00
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171. Drones. - in Ships and Modules [original thread]
ya, daily threads about it but no action :/ this eather means: 1. cpp don't have time for use droners or 2. there planing something big for the drones therefore doen't fix them atm or 3. they somehow have managed not to notice :p
- by Thor Darkwing - at 2005.07.30 20:52:00
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172. Military connections - in Market Discussions [original thread]
what's this skill worth nowdays? ~100m ~200m? less? got a offer from a lvl3 agent 15k LP and 10m ik 15k LP is quite much for a lvl3 so is it worth it ir should i save it?
- by Thor Darkwing - at 2005.07.30 20:50:00
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173. Had my first PVP Experience w/ the Deimos tonight, and... - in Ships and Modules [original thread]
Originally by: Selim Edited by: Selim on 30/07/2005 03:49:13 I didn't even undock my Vagabond until I had HAC 4, and med autocannon spec 4. I didn't really start fighting in it until I had both of those to 5. Basically every skill used...
- by Thor Darkwing - at 2005.07.30 20:34:00
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174. Drones. - in Ships and Modules [original thread]
Edited by: Thor Darkwing on 30/07/2005 20:26:42 drones are a** f**ked at the moment... they need a hotfix ASAP but ccp won't realize that. the atomatic return after killing something is just one of the problems. and that seem to depend on wha...
- by Thor Darkwing - at 2005.07.30 20:26:00
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175. Why dont we use NPCs in ships rather than using limited modules - in Ships and Modules [original thread]
"open crew launge" hehe, would be a cool option to have between "open dronebay and "open cargohold"
- by Thor Darkwing - at 2005.07.30 06:35:00
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176. selling cheap +4 implants - in Sell Orders [original thread]
Both in eystur - Heimatar region Perception +4 = 105m Memory +4 = 115m
- by Thor Darkwing - at 2005.07.29 21:46:00
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177. Will this tank hold lvl4 missions? - in Ships and Modules [original thread]
Originally by: Fuazzole if you want,...you can try snipe the frig's and weaker cruiser's warp away, and return with some warior drones, send them in to hold the aggro, BS and most cruisers will be luck to hit the little bugers, buy's you ...
- by Thor Darkwing - at 2005.07.29 21:12:00
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178. Angel Strike 7: This normal? - in Missions & Complexes [original thread]
Originally by: Weyt Forme I am having the same problem. I tried to bring in prisoners I had laying around in a station nearby, but the agent still told me I hadn't completed part of the mission. I am considering attacking the envoy at th...
- by Thor Darkwing - at 2005.07.29 21:01:00
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179. Will this tank hold lvl4 missions? - in Ships and Modules [original thread]
How about this: Repair: 142.22 armorhp/sec resistances: 60% 75% 62,5% 67,5% so far for atleast 10min (cap goes down to ~32-33%) that's 4 active hardeners and 2x large armor rep II with no guns, have to be turned on then some lesse scrambler...
- by Thor Darkwing - at 2005.07.29 20:11:00
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180. Will this tank hold lvl4 missions? - in Ships and Modules [original thread]
Originally by: Aleksey Azameen Do you have enough CPU to lose one of the reppers and the 2 energized membranes, and add 3 active hardeners? ya ofc, but i just thought it would be better with one more repair 24/7 then 3 active hardeners ...
- by Thor Darkwing - at 2005.07.29 19:34:00
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